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{Re: integrating ogre 3d into a game engie Estimate 0 login to like this put up Post by crucio777 » Fri Oct 12, 2012 three:00 pm i could be in all probability utilizing physx or bullet (in all probability physx) i will likely be placing out networking for now if i needed to give attention to parkour i really have to use physics , anyway i just noticed the many rendering pipeline things it isn't going to exhibit how you can use ogre 3d by using a game motor or I'm not seeing one thing
The flightsimulator would involve some much more innovative terrain methods wheras an indoor Moi shooter would need no terrain in any way. A RTS could need no physics (wheras they can be eyecandy), but it's the core of a racing game.
There is certainly heaps of examples on this Discussion board of people who have resolved appropriate from the start that they'll produce a game which is dependent about a structure-pattern (like "Data-driven", "Ingredient-based mostly" etc) Nevertheless they frequently hardly ever get for the phase of having a thing awesome during the Ogre 'showcase' forum.
?�乎,�?每�?次点?�都?�满?�义 ?��?�?��?�到?�乎,发?�问题背?�的世界??crucio777 wrote:so my query is the best way to integrate ogre 3d into my own game engine , all the tutorials readily available only display how to incorporate libraries to it (i am sorry if I'm missing some thing)
anyway as I've stated i don't want to incorporate libraries to ogre instead i want to integrate it with my game engine (which has now started out !)
Sorry with the late reply thanks a great deal it practically answers my issue After i am integrating ogre 3d and I've any thoughts ill publish here i hope i don't have any